Professor Wangenstein's Sparkler Gun
Bored with firecrackers on Independence Day? Looking for a way to liven up your next celebration? Look no further, because Professor Wangenstein’s Sparkler Gun is the newest thing in pyrotechnic fun for the whole family! Safely ensconced within a uniquely crafted pistol is a ghost-steel spring, tightly wound by a key extending out the side. While the trigger is pulled, the spring unwinds, spinning a ghost-steel grinding wheel against a small bar of metal. The screeching sound of metal against metal tells you it’s working! The resulting shower of colorful sparks is directed harmlessly out of the barrel and away from the user, to a range of up to 30 feet! Different metals are used in the various grinding bars, giving your family a veritable rainbow of colorful sparks to fire up into the air. Amaze your neighbors, impress your friends and make Independence Day that much more special for you and your family with Wangenstein’s Sparkler Gun!
Caution: Point away from face during use. Do not use around flammable objects.
Available colors include orange, green, yellow, red, white and blue (inquire about our special three-in-one “Red, White, and Blue” grinding bar!).
No. WNG104 Sparkler Gun...$10
No. WNG105 Grinding Bar....$1/each
Sparkler Gun Weapon Shots Speed Rate of Fire Range Damage Sparkler Gun 24 charges 1 1-6 charges per action 5 1/charge*
Reliability: 19
Each round of winding the Gun’s spring stores up six charges worth of energy. Each grinding bar is good for a 2 full sets of 24 charges (for a total of 48 charges), after which it has been grounded down to a nub and must be replaced. Replacing a grinding bar takes three Actions. Damage only needs to be calculated if the user intends to use the Gun as a weapon or if the Marshal deems it necessary. Hitting a specific target with the sparks requires a successful shootin':any roll. The sparks will set fire to any highly combustible materials, such as black powder, linen or alcohol.
*Maximum Wind of 1/charge. Additional fire damage is possible at the Marshal discretion.
Sparkler Gun Mishaps
Minor Malfunction: An ugly clattering noise can be heard as either the grinding wheel or the grinding bar comes loose inside the Gun. No sparks come out and no real damage is done to the Gun, but a Fair (5) tinkerin’ roll is needed before it can be used again.
Major Malfunction: The grinding bar slips out of position, blocking the sparks’ path to the barrel. Nothing comes out, but the sparks quickly heat the Gun itself. If the user is not wearing heavy gloves, the Gun must be dropped or else the user suffers 1d4 Wind per round. It takes one round per Action spent firing for the Gun to cool, meaning one round if the Gun is dropped immediately after the malfunction. A Fair (5) tinkerin’ roll must be made to repair the Gun before it can be used again.
Catastrophe: The ratchet connecting the trigger to the spring breaks! The spring unwinds uncontrollably, causing sparks to fly out at a rate of six charges per round until the spring has expended all its energy. Attention should be paid to where the Gun is pointed while the spring unwinds. An Onerous (7) tinkerin’ roll is required to restore function to the trigger, but can only be made once the spring finishes unwinding. The Gun can be used without it, but will again fire off all stored energy as soon as the user stops winding the key.
2001 Derek D. Bass
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